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s_head3.inc
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1995-11-25
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50KB
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2,049 lines
// Persistence of Vision Raytracer Version 2.0
#include "lizard.inc"
#declare SHead3_Inc_Temp = version
#version 1.0
/*---This dat is the top "head" half of snake------*/
/***********************************************************************/
/*------------------------------THE HEAD-------------------------------*/
#declare Dot = quadric {
< 1.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
#declare Connector_1a =
object {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
clipped_by {
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}
}
#declare Connector_2a =
quadric {
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
0.0
rotate < 0.0 0.0 90.0>
}
/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
/*---------------------THE NOSE---------------------------------------*/
#declare Connector_1b =
object {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
clipped_by {
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}
}
#declare Connector_2b =
quadric {
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
0.0
rotate < 0.0 0.0 90.0>
}
#declare c3 = intersection {
quadric { Connector_2b }
plane { < 1.000000 0.000000 0.000000> 4.898979 }
plane { < 1.000000 0.000000 0.000000> 3.919184 inverse }
translate <-3.919184 0.000000 0.000000>
scale < 4.898979 1.010000 1.010000>
translate < 0.800000 0.000000 0.000000>
}
#declare nose =
union {
difference {
union {
quadric { Dot scale < 2.300000 4.000000 4.000000> }
quadric { Ellipsoid scale <2.5 3.98 3.98> translate <0.3 0 0> }
intersection { c3 }
quadric { Dot scale < 4.000000 5.000000 5.000000>
translate < 5.000000 0.000000 0.000000>
}
/*-------------Cleff Palette------------------------------------------*/
quadric { Ellipsoid scale <3 2 3> translate <1 1.7 -2> }
quadric { Ellipsoid scale <3 3 3> translate <1 0.7 -2> }
}
quadric { Ellipsoid scale <2.2 1.7 7> translate <-0.5 -0.5 0> }
} /*----------MOUTH OPENING--------------*/
}
/*-------------------GUMS------------------------------*/
#declare gum = union {
cylinder { <0,0,0>, y, 1 scale <3 0.7 3.5> translate <-1 1.3 0> }
cylinder { <0,0,0>, y, 1 scale <3 0.7 3.5> translate <-0.3 -1.2 0> }
}
/*-----------Poodle Chew - Poodle Bite-----------------------------------*/
#declare choppers = object {
union {
cylinder { <0,0,0>, y, 1 scale <2.8 0.7 3.6> translate <-1 1.1 0> }
cylinder { <0,0,0>, y, 1 scale <2.8 0.7 3.6> translate <-0.5 -0.95 0> }
}
texture { color Firebrick phong 1.0 }
}
#declare fangs = object {
union {
intersection { DCone scale <0.5 1.9 0.5> translate <-2.5 -0.5 -2.5> }
intersection { DCone scale <0.5 1.9 0.5> translate <-2.5 -0.5 2.5> }
}
texture { color White phong 1.0 }
}
/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*/
/*----------------THE SKULL---------------------------------------------*/
#declare Connector_1c =
object {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
clipped_by {
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}
}
#declare Connector_2c =
quadric {
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
0.0
rotate < 0.0 0.0 90.0>
}
#declare skull =
union {
difference {
union {
quadric { Dot scale < 3.200000 6.200000 6.200000> }
quadric { Dot scale < 6.500000 6.500000 6.500000>
translate < 3.000000 -0.100000 0.000000>
}
/*------SOCKET MOUND-----------------------------------------*/
quadric { Ellipsoid scale <2 2 2> translate <1 3.2 -4> }
/*
{--------------JAW----------------------------------------------------}
quadric { Ellipsoid SCALE <4 4 2> tranlate <2.3 -0.5 -4.7> }
*/
}
/*
{----------------Eye Sockets------------------------------------------}
quadric Cylinder_X scale <1 1.3 1.3> translate <0 3.1 3.9> }
quadric Cylinder_X scale <1 1.3 1.3> translate <0 3.1 -3.9> }
*/
}
}
#declare c4 = intersection {
quadric { Connector_2c }
plane { < 1.000000 0.000000 0.000000> 6.467455 }
plane { < 1.000000 0.000000 0.000000> 6.168957 inverse }
translate <-6.168957 0.000000 0.000000>
scale < 9.955456 1.000000 1.000000>
translate < 0.619656 0.000000 0.000000>
rotate < 0.000000 0.000000 -1.909152>
}
#declare eye = /*---------------EYE BALL----------------*/
object {
quadric { Ellipsoid scale <1.5 1.5 1.5> }
texture {
/*
image_map <1 -1.0 0> gif "s-eye.gif" }
scale <3 3 3> translate <-1.5 -1.5 -1> phong 1.0
rotate <0 25 0>
*/
color Black phong 1.0
}
}
#declare ear = difference { /*-----EAR------*/
quadric { Ellipsoid scale <1.75 3.5 1.75> }
quadric { Ellipsoid scale <1.25 3.5 1.25> translate <-0.7 -0.5 0> }
rotate <0 -65 0>
}
/*---------------------------A Matching set---------------------------------*/
#declare ears =
union {
difference { ear rotate <0 0 -30> rotate <30 0 0> translate <0 0 6> }
difference { ear rotate <0 0 -30> rotate <-30 0 0> translate <0 0 -6> }
}
#declare bridge = /*----------NOSE & BRIDGE------*/
union {
cylinder { <0,0,0>, x, 1 scale <6.5 1.2 1.2> }
quadric { Ellipsoid scale <1 1.5 1.5> }
quadric { Ellipsoid scale <1.3 1.3 1.3> translate <0.2 0 0> }
}
#declare ed =
object {
union {
union { nose scale <1 1 1.4> rotate <0 0 7> translate <-42.5 24.3 0> }
union { skull scale <1.2 1 1.2> rotate <0 0 4> translate <-38 26 0> }
intersection { c4 scale <1.2 1 1.2> rotate <0 0 4> translate <-38 26 0> }
union { ears translate <-33 29 0> }
union { bridge scale <1 1 3> rotate <0 0 16> translate <-44 27.4 0> }
union { gum translate <-41 23.2 0> }
}
texture {
shead
}
bounded_by {
intersection { Cube scale <18 11 11> translate <-28.8 24.2 0> }
}
}
#declare head =
composite {
object { ed }
object { eye translate <-39 28.3 -6.3> }
object { eye translate <-39 28.3 6.3> }
object { choppers translate <-41 23.2 0> }
object { fangs translate <-41 23.2 0> }
bounded_by {
intersection { Cube scale <18 11 11> translate <-28.8 24.2 0> }
}
translate <38 -26 0>
}
/*-----STRIPPED CTDS DATA / MOVED TEXTURE STATEMENT BEFORE SCALE/TRANS.--*/
#declare top =
composite {
object {
quadric {
Dot } texture { bones }
scale < 9.000000 9.000000 9.000000>
translate < 23.000000 0.000000 0.000000>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.998481 }
plane { < 1.000000 0.000000 0.000000> 8.922304 inverse }
}
translate <-8.998481 0.000000 0.000000>
scale < 54.415615 1.000000 1.000000>
translate <-0.165366 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 7.920896>
rotate < 0.000000 -99.646625 0.000000>
translate < 23.000000 0.000000 0.000000>
}
object {
quadric {
Dot } texture { bones }
scale < 8.923810 8.923810 8.923810>
translate < 22.311775 0.571429 4.048990>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.922261 }
plane { < 1.000000 0.000000 0.000000> 8.846083 inverse }
}
translate <-8.922261 0.000000 0.000000>
scale < 53.662584 1.000000 1.000000>
translate <-0.166266 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 8.032618>
rotate < 0.000000 -109.996853 0.000000>
translate < 22.311775 0.571429 4.048990>
}
object {
quadric {
Dot } texture { bones }
scale < 8.847619 8.847619 8.847619>
translate < 20.927078 1.142857 7.854064>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.846039 }
plane { < 1.000000 0.000000 0.000000> 8.769863 inverse }
}
translate <-8.846039 0.000000 0.000000>
scale < 52.911216 1.000000 1.000000>
translate <-0.167186 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 8.147536>
rotate < 0.000000 -120.348924 0.000000>
translate < 20.927078 1.142857 7.854064>
}
object {
quadric {
Dot } texture { bones }
scale < 8.771429 8.771429 8.771429>
translate < 18.910401 1.714286 11.298438>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.769817 }
plane { < 1.000000 0.000000 0.000000> 8.693640 inverse }
}
translate <-8.769817 0.000000 0.000000>
scale < 52.158772 1.000000 1.000000>
translate <-0.168137 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 8.265722>
rotate < 0.000000 -130.702976 0.000000>
translate < 18.910401 1.714286 11.298438>
}
object {
quadric {
Dot } texture { bones }
scale < 8.695238 8.695238 8.695238>
translate < 16.345237 2.285714 14.280403>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.693593 }
plane { < 1.000000 0.000000 0.000000> 8.617418 inverse }
}
translate <-8.693593 0.000000 0.000000>
scale < 51.407990 1.000000 1.000000>
translate <-0.169110 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 8.387381>
rotate < 0.000000 -141.059043 0.000000>
translate < 16.345237 2.285714 14.280403>
}
object {
quadric {
Dot } texture { bones }
scale < 8.619048 8.619048 8.619048>
translate < 13.330806 2.857143 16.716302>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.617369 }
plane { < 1.000000 0.000000 0.000000> 8.541193 inverse }
}
translate <-8.617369 0.000000 0.000000>
scale < 50.656162 1.000000 1.000000>
translate <-0.170115 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 8.512606>
rotate < 0.000000 -151.417270 0.000000>
translate < 13.330806 2.857143 16.716302>
}
object {
quadric {
Dot } texture { bones }
scale < 8.542857 8.542857 8.542857>
translate < 9.978320 3.428571 18.542826>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.541143 }
plane { < 1.000000 0.000000 0.000000> 8.464968 inverse }
}
translate <-8.541143 0.000000 0.000000>
scale < 49.905998 1.000000 1.000000>
translate <-0.171145 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 8.641613>
rotate < 0.000000 -161.777707 0.000000>
translate < 9.978320 3.428571 18.542826>
}
object {
quadric {
Dot } texture { bones }
scale < 8.466667 8.466667 8.466667>
translate < 6.406952 4.000000 19.718572>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.464915 }
plane { < 1.000000 0.000000 0.000000> 8.388740 inverse }
}
translate <-8.464915 0.000000 0.000000>
scale < 49.154855 1.000000 1.000000>
translate <-0.172209 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 8.774531>
rotate < 0.000000 -172.140486 0.000000>
translate < 6.406952 4.000000 19.718572>
}
object {
quadric {
Dot } texture { bones }
scale < 8.390476 8.390476 8.390476>
translate < 2.739637 4.571429 20.224813>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.388686 }
plane { < 1.000000 0.000000 0.000000> 8.312512 inverse }
}
translate <-8.388686 0.000000 0.000000>
scale < 48.405368 1.000000 1.000000>
translate <-0.173301 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 8.911533>
rotate < 0.000000 177.494280 0.000000>
translate < 2.739637 4.571429 20.224813>
}
object {
quadric {
Dot } texture { bones }
scale < 8.314286 8.314286 8.314286>
translate <-0.901142 5.142857 20.065489>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.312456 }
plane { < 1.000000 0.000000 0.000000> 8.236282 inverse }
}
translate <-8.312456 0.000000 0.000000>
scale < 47.654995 1.000000 1.000000>
translate <-0.174430 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 9.052858>
rotate < 0.000000 167.126515 0.000000>
translate <-0.901142 5.142857 20.065489>
}
object {
quadric {
Dot } texture { bones }
scale < 8.238095 8.238095 8.238095>
translate <-4.397438 5.714286 19.266433>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.236224 }
plane { < 1.000000 0.000000 0.000000> 8.160051 inverse }
}
translate <-8.236224 0.000000 0.000000>
scale < 46.906246 1.000000 1.000000>
translate <-0.175589 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 9.198650>
rotate < 0.000000 156.756007 0.000000>
translate <-4.397438 5.714286 19.266433>
}
object {
quadric {
Dot } texture { bones }
scale < 8.161905 8.161905 8.161905>
translate <-7.639658 6.285714 17.873868>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.159990 }
plane { < 1.000000 0.000000 0.000000> 8.083817 inverse }
}
translate <-8.159990 0.000000 0.000000>
scale < 46.156681 1.000000 1.000000>
translate <-0.176789 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 9.349184>
rotate < 0.000000 146.382730 0.000000>
translate <-7.639658 6.285714 17.873868>
}
object {
quadric {
Dot } texture { bones }
scale < 8.085714 8.085714 8.085714>
translate <-10.530002 6.857143 15.952272>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.083754 }
plane { < 1.000000 0.000000 0.000000> 8.007582 inverse }
}
translate <-8.083754 0.000000 0.000000>
scale < 45.408774 1.000000 1.000000>
translate <-0.178022 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 9.504621>
rotate < 0.000000 136.006454 0.000000>
translate <-10.530002 6.857143 15.952272>
}
object {
quadric {
Dot } texture { bones }
scale < 8.009524 8.009524 8.009524>
translate <-12.985396 7.428571 13.581660>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 8.007517 }
plane { < 1.000000 0.000000 0.000000> 7.931345 inverse }
}
translate <-8.007517 0.000000 0.000000>
scale < 44.660129 1.000000 1.000000>
translate <-0.179299 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 9.665273>
rotate < 0.000000 125.627061 0.000000>
translate <-12.985396 7.428571 13.581660>
}
object {
quadric {
Dot } texture { bones }
scale < 7.933333 7.933333 7.933333>
translate <-14.939847 8.000000 10.854434>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.931277 }
plane { < 1.000000 0.000000 0.000000> 7.855107 inverse }
}
translate <-7.931277 0.000000 0.000000>
scale < 43.913108 1.000000 1.000000>
translate <-0.180613 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 9.831356>
rotate < 0.000000 115.244396 0.000000>
translate <-14.939847 8.000000 10.854434>
}
object {
quadric {
Dot } texture { bones }
scale < 7.857143 7.857143 7.857143>
translate <-16.346149 8.571429 7.871891>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.855035 }
plane { < 1.000000 0.000000 0.000000> 7.778865 inverse }
}
translate <-7.855035 0.000000 0.000000>
scale < 43.165467 1.000000 1.000000>
translate <-0.181975 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 10.003133>
rotate < 0.000000 104.858271 0.000000>
translate <-16.346149 8.571429 7.871891>
}
object {
quadric {
Dot } texture { bones }
scale < 7.780952 7.780952 7.780952>
translate <-17.176900 9.142857 4.740523>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.778791 }
plane { < 1.000000 0.000000 0.000000> 7.702622 inverse }
}
translate <-7.778791 0.000000 0.000000>
scale < 42.419466 1.000000 1.000000>
translate <-0.183378 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 10.180965>
rotate < 0.000000 94.468488 0.000000>
translate <-17.176900 9.142857 4.740523>
}
object {
quadric {
Dot } texture { bones }
scale < 7.704762 7.704762 7.704762>
translate <-17.424807 9.714286 1.568261>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.702545 }
plane { < 1.000000 0.000000 0.000000> 7.626376 inverse }
}
translate <-7.702545 0.000000 0.000000>
scale < 41.672914 1.000000 1.000000>
translate <-0.184833 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 10.365089>
rotate < 0.000000 84.074871 0.000000>
translate <-17.424807 9.714286 1.568261>
}
object {
quadric {
Dot } texture { bones }
scale < 7.628571 7.628571 7.628571>
translate <-17.102301 10.285714 -1.539235>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.626295 }
plane { < 1.000000 0.000000 0.000000> 7.550128 inverse }
}
translate <-7.626295 0.000000 0.000000>
scale < 40.928041 1.000000 1.000000>
translate <-0.186334 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 10.555919>
rotate < 0.000000 73.677191 0.000000>
translate <-17.102301 10.285714 -1.539235>
}
object {
quadric {
Dot } texture { bones }
scale < 7.552381 7.552381 7.552381>
translate <-16.240479 10.857143 -4.482087>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.550043 }
plane { < 1.000000 0.000000 0.000000> 7.473876 inverse }
}
translate <-7.550043 0.000000 0.000000>
scale < 40.182722 1.000000 1.000000>
translate <-0.187893 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 10.753739>
rotate < 0.000000 63.275207 0.000000>
translate <-16.240479 10.857143 -4.482087>
}
object {
quadric {
Dot } texture { bones }
scale < 7.476190 7.476190 7.476190>
translate <-14.887438 11.428571 -7.169412>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.473788 }
plane { < 1.000000 0.000000 0.000000> 7.397622 inverse }
}
translate <-7.473788 0.000000 0.000000>
scale < 39.439113 1.000000 1.000000>
translate <-0.189502 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 10.959016>
rotate < 0.000000 52.868670 0.000000>
translate <-14.887438 11.428571 -7.169412>
}
object {
quadric {
Dot } texture { bones }
scale < 7.400000 7.400000 7.400000>
translate <-13.106075 12.000000 -9.522121>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.397530 }
plane { < 1.000000 0.000000 0.000000> 7.321366 inverse }
}
translate <-7.397530 0.000000 0.000000>
scale < 38.695660 1.000000 1.000000>
translate <-0.191172 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 11.172111>
rotate < 0.000000 42.457327 0.000000>
translate <-13.106075 12.000000 -9.522121>
}
object {
quadric {
Dot } texture { bones }
scale < 7.323810 7.323810 7.323810>
translate <-10.971442 12.571429 -11.475229>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.321269 }
plane { < 1.000000 0.000000 0.000000> 7.245104 inverse }
}
translate <-7.321269 0.000000 0.000000>
scale < 37.952435 1.000000 1.000000>
translate <-0.192906 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 11.393472>
rotate < 0.000000 32.040864 0.000000>
translate <-10.971442 12.571429 -11.475229>
}
object {
quadric {
Dot } texture { bones }
scale < 7.247619 7.247619 7.247619>
translate <-8.567760 13.142857 -12.979601>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.245003 }
plane { < 1.000000 0.000000 0.000000> 7.168841 inverse }
}
translate <-7.245003 0.000000 0.000000>
scale < 37.211005 1.000000 1.000000>
translate <-0.194701 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 11.623633>
rotate < 0.000000 21.618968 0.000000>
translate <-8.567760 13.142857 -12.979601>
}
object {
quadric {
Dot } texture { bones }
scale < 7.171429 7.171429 7.171429>
translate <-5.985210 13.714286 -14.003094>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.168735 }
plane { < 1.000000 0.000000 0.000000> 7.092572 inverse }
}
translate <-7.168735 0.000000 0.000000>
scale < 36.469407 1.000000 1.000000>
translate <-0.196568 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 11.863040>
rotate < 0.000000 11.191309 0.000000>
translate <-5.985210 13.714286 -14.003094>
}
object {
quadric {
Dot } texture { bones }
scale < 7.095238 7.095238 7.095238>
translate <-3.316622 14.285714 -14.531068>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.092461 }
plane { < 1.000000 0.000000 0.000000> 7.016301 inverse }
}
translate <-7.092461 0.000000 0.000000>
scale < 35.729659 1.000000 1.000000>
translate <-0.198503 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 12.112328>
rotate < 0.000000 0.757501 0.000000>
translate <-3.316622 14.285714 -14.531068>
}
object {
quadric {
Dot } texture { bones }
scale < 7.019048 7.019048 7.019048>
translate <-0.654172 14.857143 -14.566270>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 7.016183 }
plane { < 1.000000 0.000000 0.000000> 6.940023 inverse }
}
translate <-7.016183 0.000000 0.000000>
scale < 34.989887 1.000000 1.000000>
translate <-0.200520 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 12.372027>
rotate < 0.000000 -9.682860 0.000000>
translate <-0.654172 14.857143 -14.566270>
}
object {
quadric {
Dot } texture { bones }
scale < 6.942857 6.942857 6.942857>
translate < 1.913783 15.428571 -14.128112>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.939900 }
plane { < 1.000000 0.000000 0.000000> 6.863742 inverse }
}
translate <-6.939900 0.000000 0.000000>
scale < 34.252035 1.000000 1.000000>
translate <-0.202613 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 12.642869>
rotate < 0.000000 -20.130219 0.000000>
translate < 1.913783 15.428571 -14.128112>
}
object {
quadric {
Dot } texture { bones }
scale < 6.866667 6.866667 6.866667>
translate < 4.305637 16.000000 -13.251387>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.863612 }
plane { < 1.000000 0.000000 0.000000> 6.787455 inverse }
}
translate <-6.863612 0.000000 0.000000>
scale < 33.514332 1.000000 1.000000>
translate <-0.204796 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 12.925501>
rotate < 0.000000 -30.585037 0.000000>
translate < 4.305637 16.000000 -13.251387>
}
object {
quadric {
Dot } texture { bones }
scale < 6.790476 6.790476 6.790476>
translate < 6.449127 16.571429 -11.984486>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.787318 }
plane { < 1.000000 0.000000 0.000000> 6.711164 inverse }
}
translate <-6.787318 0.000000 0.000000>
scale < 32.778640 1.000000 1.000000>
translate <-0.207065 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 13.220685>
rotate < 0.000000 -41.047890 0.000000>
translate < 6.449127 16.571429 -11.984486>
}
object {
quadric {
Dot } texture { bones }
scale < 6.714286 6.714286 6.714286>
translate < 8.283507 17.142857 -10.387190>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.711019 }
plane { < 1.000000 0.000000 0.000000> 6.634865 inverse }
}
translate <-6.711019 0.000000 0.000000>
scale < 32.043317 1.000000 1.000000>
translate <-0.209436 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 13.529315>
rotate < 0.000000 -51.519296 0.000000>
translate < 8.283507 17.142857 -10.387190>
}
object {
quadric {
Dot } texture { bones }
scale < 6.638095 6.638095 6.638095>
translate < 9.761241 17.714286 -8.528139>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.634712 }
plane { < 1.000000 0.000000 0.000000> 6.558561 inverse }
}
translate <-6.634712 0.000000 0.000000>
scale < 31.310094 1.000000 1.000000>
translate <-0.211903 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 13.852225>
rotate < 0.000000 -61.999939 0.000000>
translate < 9.761241 17.714286 -8.528139>
}
object {
quadric {
Dot } texture { bones }
scale < 6.561905 6.561905 6.561905>
translate < 10.849158 18.285714 -6.482070>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.558399 }
plane { < 1.000000 0.000000 0.000000> 6.482248 inverse }
}
translate <-6.558399 0.000000 0.000000>
scale < 30.577453 1.000000 1.000000>
translate <-0.214485 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 14.190474>
rotate < 0.000000 -72.490498 0.000000>
translate < 10.849158 18.285714 -6.482070>
}
object {
quadric {
Dot } texture { bones }
scale < 6.485714 6.485714 6.485714>
translate < 11.529064 18.857143 -4.326930>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.482077 }
plane { < 1.000000 0.000000 0.000000> 6.405930 inverse }
}
translate <-6.482077 0.000000 0.000000>
scale < 29.847095 1.000000 1.000000>
translate <-0.217176 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 14.545049>
rotate < 0.000000 -82.991754 0.000000>
translate < 11.529064 18.857143 -4.326930>
}
object {
quadric {
Dot } texture { bones }
scale < 6.409524 6.409524 6.409524>
translate < 11.797784 19.428571 -2.140982>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.405747 }
plane { < 1.000000 0.000000 0.000000> 6.329601 inverse }
}
translate <-6.405747 0.000000 0.000000>
scale < 29.117551 1.000000 1.000000>
translate <-0.219996 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 14.917222>
rotate < 0.000000 -93.504504 0.000000>
translate < 11.797784 19.428571 -2.140982>
}
object {
quadric {
Dot } texture { bones }
scale < 6.333333 6.333333 6.333333>
translate < 11.666667 20.000000 0.000000>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.329408 }
plane { < 1.000000 0.000000 0.000000> 6.253265 inverse }
}
translate <-6.329408 0.000000 0.000000>
scale < 28.390495 1.000000 1.000000>
translate <-0.222941 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 15.308197>
rotate < 0.000000 -104.029793 0.000000>
translate < 11.666667 20.000000 0.000000>
}
object {
quadric {
Dot } texture { bones }
scale < 6.257143 6.257143 6.257143>
translate < 11.160573 20.571429 2.025345>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.253059 }
plane { < 1.000000 0.000000 0.000000> 6.176918 inverse }
}
translate <-6.253059 0.000000 0.000000>
scale < 27.664556 1.000000 1.000000>
translate <-0.226031 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 15.719373>
rotate < 0.000000 -114.568582 0.000000>
translate < 11.160573 20.571429 2.025345>
}
object {
quadric {
Dot } texture { bones }
scale < 6.180952 6.180952 6.180952>
translate < 10.316417 21.142857 3.871816>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.176699 }
plane { < 1.000000 0.000000 0.000000> 6.100561 inverse }
}
translate <-6.176699 0.000000 0.000000>
scale < 26.941351 1.000000 1.000000>
translate <-0.229265 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 16.152378>
rotate < 0.000000 -125.122112 0.000000>
translate < 10.316417 21.142857 3.871816>
}
object {
quadric {
Dot } texture { bones }
scale < 6.104762 6.104762 6.104762>
translate < 9.181314 21.714286 5.485580>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.100327 }
plane { < 1.000000 0.000000 0.000000> 6.024191 inverse }
}
translate <-6.100327 0.000000 0.000000>
scale < 26.219599 1.000000 1.000000>
translate <-0.232663 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 16.608797>
rotate < 0.000000 -135.691601 0.000000>
translate < 9.181314 21.714286 5.485580>
}
object {
quadric {
Dot } texture { bones }
scale < 6.028571 6.028571 6.028571>
translate < 7.810427 22.285714 6.823765>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 6.023941 }
plane { < 1.000000 0.000000 0.000000> 5.947810 inverse }
}
translate <-6.023941 0.000000 0.000000>
scale < 25.500904 1.000000 1.000000>
translate <-0.236225 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 17.090593>
rotate < 0.000000 -146.278622 0.000000>
translate < 7.810427 22.285714 6.823765>
}
object {
quadric {
Dot } texture { bones }
scale < 5.952381 5.952381 5.952381>
translate < 6.264588 22.857143 7.855545>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.947542 }
plane { < 1.000000 0.000000 0.000000> 5.871413 inverse }
}
translate <-5.947542 0.000000 0.000000>
scale < 24.784093 1.000000 1.000000>
translate <-0.239974 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 17.599709>
rotate < 0.000000 -156.884732 0.000000>
translate < 6.264588 22.857143 7.855545>
}
object {
quadric {
Dot } texture { bones }
scale < 5.876190 5.876190 5.876190>
translate < 4.607809 23.428571 8.562743>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.871126 }
plane { < 1.000000 0.000000 0.000000> 5.795001 inverse }
}
translate <-5.871126 0.000000 0.000000>
scale < 24.070745 1.000000 1.000000>
translate <-0.243911 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 18.138508>
rotate < 0.000000 -167.511829 0.000000>
translate < 4.607809 23.428571 8.562743>
}
object {
quadric {
Dot } texture { bones }
scale < 5.800000 5.800000 5.800000>
translate < 2.904760 24.000000 8.939931>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.794693 }
plane { < 1.000000 0.000000 0.000000> 5.718573 inverse }
}
translate <-5.794693 0.000000 0.000000>
scale < 23.360106 1.000000 1.000000>
translate <-0.248059 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 18.709416>
rotate < 0.000000 -178.161997 0.000000>
translate < 2.904760 24.000000 8.939931>
}
object {
quadric {
Dot } texture { bones }
scale < 5.723810 5.723810 5.723810>
translate < 1.218327 24.571429 8.994049>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.718241 }
plane { < 1.000000 0.000000 0.000000> 5.642124 inverse }
}
translate <-5.718241 0.000000 0.000000>
scale < 22.652506 1.000000 1.000000>
translate <-0.252433 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 19.315181>
rotate < 0.000000 171.162323 0.000000>
translate < 1.218327 24.571429 8.994049>
}
object {
quadric {
Dot } texture { bones }
scale < 5.647619 5.647619 5.647619>
translate <-0.392674 25.142857 8.743568>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.641767 }
plane { < 1.000000 0.000000 0.000000> 5.565656 inverse }
}
translate <-5.641767 0.000000 0.000000>
scale < 21.949166 1.000000 1.000000>
translate <-0.257038 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 19.958958>
rotate < 0.000000 160.458477 0.000000>
translate <-0.392674 25.142857 8.743568>
}
object {
quadric {
Dot } texture { bones }
scale < 5.571429 5.571429 5.571429>
translate <-1.875534 25.714286 8.217250>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.565270 }
plane { < 1.000000 0.000000 0.000000> 5.489163 inverse }
}
translate <-5.565270 0.000000 0.000000>
scale < 21.249248 1.000000 1.000000>
translate <-0.261904 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 20.644019>
rotate < 0.000000 149.723245 0.000000>
translate <-1.875534 25.714286 8.217250>
}
object {
quadric {
Dot } texture { bones }
scale < 5.495238 5.495238 5.495238>
translate <-3.185374 26.285714 7.452554>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.488746 }
plane { < 1.000000 0.000000 0.000000> 5.412646 inverse }
}
translate <-5.488746 0.000000 0.000000>
scale < 20.554350 1.000000 1.000000>
translate <-0.267036 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 21.374216>
rotate < 0.000000 138.953142 0.000000>
translate <-3.185374 26.285714 7.452554>
}
object {
quadric {
Dot } texture { bones }
scale < 5.419048 5.419048 5.419048>
translate <-4.286503 26.857143 6.493775>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.412194 }
plane { < 1.000000 0.000000 0.000000> 5.336099 inverse }
}
translate <-5.412194 0.000000 0.000000>
scale < 19.863787 1.000000 1.000000>
translate <-0.272465 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 22.153607>
rotate < 0.000000 128.143951 0.000000>
translate <-4.286503 26.857143 6.493775>
}
object {
quadric {
Dot } texture { bones }
scale < 5.342857 5.342857 5.342857>
translate <-5.153353 27.428571 5.389985>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.335609 }
plane { < 1.000000 0.000000 0.000000> 5.259523 inverse }
}
translate <-5.335609 0.000000 0.000000>
scale < 19.179191 1.000000 1.000000>
translate <-0.278198 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 22.986927>
rotate < 0.000000 117.290809 0.000000>
translate <-5.153353 27.428571 5.389985>
}
object {
quadric {
Dot } texture { bones }
scale < 5.266667 5.266667 5.266667>
translate <-5.770988 28.000000 4.192868>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.258990 }
plane { < 1.000000 0.000000 0.000000> 5.182910 inverse }
}
translate <-5.258990 0.000000 0.000000>
scale < 18.500095 1.000000 1.000000>
translate <-0.284268 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 23.879214>
rotate < 0.000000 106.388155 0.000000>
translate <-5.770988 28.000000 4.192868>
}
object {
quadric {
Dot } texture { bones }
scale < 5.190476 5.190476 5.190476>
translate <-6.135169 28.571429 2.954542>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.182330 }
plane { < 1.000000 0.000000 0.000000> 5.106260 inverse }
}
translate <-5.182330 0.000000 0.000000>
scale < 17.828219 1.000000 1.000000>
translate <-0.290681 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 24.836063>
rotate < 0.000000 95.429317 0.000000>
translate <-6.135169 28.571429 2.954542>
}
object {
quadric {
Dot } texture { bones }
scale < 5.114286 5.114286 5.114286>
translate <-6.251988 29.142857 1.725439>
}
object {
quadric {
Connector_2 } texture { skin }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 5.094784 }
plane { < 1.000000 0.000000 0.000000> 4.980934 inverse }
}
translate <-5.094784 0.000000 0.000000>
scale < 11.417999 1.000000 1.000000>
translate <-0.446206 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 25.863872>
rotate < 0.000000 84.406457 0.000000>
translate <-6.251988 29.142857 1.725439>
}
object {
quadric {
Dot } texture { bones }
scale < 5.000000 5.000000 5.000000>
translate <-6.137099 29.714286 0.552349>
}
bounded_by {
quadric {
Dot
scale < 48.258996 48.258996 48.258996>
translate < 3.435215 12.857143 3.494492>
}
}
}
#version SHead3_Inc_Temp